W.A.R.
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Professional Reader Comments
• A cracklin’-well-written, complex and ambitious military action story pulls us into a world of complete chaos and destruction, where American life as we know it has been utterly and viciously destroyed. The script boasts strong dialogue, a great use of atmosphere and setting, and good visuals.
• W.A.R. is an action script that clearly displays a love for the genre. Landing somewhere between RED DAWN and WAR OF THE WORLDS, its look at America under attack and Americans’ willingness to brave all odds to stand up for their country has a solid hook and universal appeal.
• A high-octane action script that feeds off the writer’s obvious affection for the genre, delivering countless action sequences as it tells the tale of two jaded Americans who still love their country enough to stand up against the multi-nation terrorist organization that attacks it.
• Energetic action script W.A.R. is a big budget, epic ode to the American spirit. It feeds off the notion that even in the midst of a devastating attack, plucky Americans will find a way to fight back. The undying spirit which permeates this script is infectious and the energy undeniable. While it is largely an action/war script, the fact is that W.A.R. really succeeds as a character piece, the tale of two unlikely heroes who will take five punches just to land one, two men willing to stand up for what they believe in no matter what the odds. In addition, there is a good relationship at play for one of those characters as he desperately hopes to be reunited with his fiancé but is separated by death and devastation.
Pitch Points
CHARLIE WATERBORNE, white, and JIM BROWNIE, black, both are 40 and certified heroes from a past war. They have remained friends throughout the years even though one is a yacht captain who could care less about all things other than his girlfriend, SUSIE, and his never-ending happy hour. His best friend, Jim, is a play by the book, duty-bound patriot who is a CIA paramilitary officer.
• Most scenes are outdoors as the protagonists travel on the only available transportation, horseback, across devastated Florida or by sailboat..
• Sail through a storm.
• Battle a hoard of hungry rats.
• Race murderous gunboats across the Florida Straights.
• Pit a crippled protagonist in a hand glider against a gunboat with a strong spotlight and a fifty caliber machinegun.
• Experience the agony of being on the losing end of a one-sided war.
• Protagonist find themselves between evils when two enemy generals want them. One wants them dead, the other wants them captured to be brainwashed to serve the new government.
• The clock is ticking when the protagonists learn the enemy has a deadline for the start for Phase 2, when they will spread a deadly virus across rural America to kill all potential resistance to the Pangaean takeover. They alone know this and there is no one to help.
• Suzie and her mother show the pain and terror that all households must endure when fear and sickness rule.
• Florida is the only location, but establishing shots of various landmarks around the world are used to show the scope of damage the W.A.R. wreak upon superpower nations.
• Daring acts of bravery and sacrifice and the well-deserved vengeance of a blinding finish make a this a suspenseful and gratifying tale.
• With sophisticated weapons being developed by many countries-with-issues today, W.A.R. makes us all appreciate the freedom that we take for granted everyday.
• One female plays both female leads in short, but highly emotional roles.